Gerber’s Rich Colburn to Present at Blender Conference 2016

gerber-logoTOLLAND, CT, Oct 28, 2016 – Gerber Technology, the world leader in integrated software and automated solutions for the apparel and industrial markets, announced that Rich Colburn, simulation engineer at Gerber Technology, will speak at the Blender Conference 2016 on October 28 in Amsterdam.

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Blender is a suite of free, open-source 3D content creation software created by a global network of professional and amateur users and supported by Blender Foundation, a Dutch non-profit organization.

The software is also the rendering engine behind Gerber’s AccuMark 3D technology. Colburn’s talk, titled “Blender as a Garment Design Tool,” will highlight the ways Blender can be utilized by the fashion industry. His presentation will provide an in-depth look at Gerber’s latest innovations in 3D and the company’s work with fashion designer Danit Peleg, who used AccuMark 3D powered by Blender to support visualization, animation and simulation in the creation of a five-piece line of 3D printed garments. Peleg recently partnered with Gerber to help the company develop and evolve its YuniquePLM and AccuMark line of products in their efforts to make it easy for anyone in the world to design, produce and sell great products and get from concept to market quickly and seamlessly.

Colburn is a veteran Blender Conference presenter. Last year, he discussed how his work at Gerber was leveraging Blender to create virtual cloth, a key to transforming the design process. His 2016 talk will take a deeper dive into the ways fashion designers can use technology such as Blender and AccuMark 3D to design, create and modify digital clothing.

“One of the most amazing things about Blender is its versatility,” Colburn says. “This software has uses in just about every industry imaginable. Gerber is using Blender to create tools that accelerate and improve the clothing development process for both traditional and 3D printed clothing. With 3D, designers can create and adjust virtual sample garments and use animated characters to model them, saving vast amounts of time and costly materials.”

For more information on Danit Peleg’s 3D printed collection, please read her interview with Elizabeth King, vice president, digital solutions community and ecosystem at Gerber Technology http://www.gerbertechnology.com/news/danit-peleg-on-her-latest-innovations-in-3d-printed-garments/.

Other events on the schedule for Blender Conference 2016 include an animated film festival; workshops focused on using the software to create art and video games; French- and Italian-language roundtable discussions; panel discussions; and an “ask us anything” session with Blender’s core development team.

Held annually in Amsterdam, the three-day Blender Conference draws hundreds of visitors from a wide variety of industries, including fashion, automobile design, animation, sports, gaming and more. Speeches and presentations from the event are recorded and made available to the public on YouTube.

For more information or to view a list of presentations, visit the Blender Conference 2016 website at https://www.blender.org/conference/2016/.

About Gerber Technology

Gerber Technology delivers industry-leading software and automation solutions that help apparel and industrial customers improve their manufacturing and design processes and more effectively manage and connect the supply chain, from product development and production to retail and the end customer. Gerber serves 78,000 customers in 130 countries, including more than 100 Fortune 500 companies in apparel & accessories, home and leisure, transportation, packaging and sign & graphics. The company develops and manufactures its products from various locations in the United States and Canada and has additional manufacturing capabilities in China.

Based in Connecticut in the USA, Gerber Technology is owned by AIP, a New York based, global private equity firm specializing in the technology sector and has more than $3.0 billion assets under management.

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