Category Archives: Featured News

NVIDIA Unveils Quadro RTX 8000, 6000, 5000 Ray-Tracing GPUs

VANCOUVER, Canada (SIGGRAPH), Aug 16, 2018 – NVIDIA announced its first Turing architecture-based GPUs, revolutionizing the work of 50 million designers and artists by enabling them to render photorealistic scenes in real time, add new AI-based capabilities to their workflows, and enjoy fluid interactivity with complex models and scenes.

NVIDIA Turing GPU architecture

Unveiled by NVIDIA founder and CEO Jensen Huang at the annual SIGGRAPH conference, the NVIDIA Quadro RTX 8000, Quadro RTX 6000 and Quadro RTX 5000 bring hardware-accelerated ray tracing, AI, advanced shading and simulation to creative professionals. Also announced was the Quadro RTX Server, a reference architecture for highly configurable, on-demand rendering and virtual workstation solutions from the datacenter.

“Quadro RTX marks the launch of a new era for the global computer graphics industry,” said Bob Pette, vice president of Professional Visualization at NVIDIA. “Users can now enjoy powerful capabilities that weren’t expected to be available for at least five more years. Designers and artists can interact in real time with their complex designs and visual effects in ray-traced photo-realistic detail. And film studios and production houses can now realize increased throughput with their rendering workloads, leading to significant time and cost savings.”

Quadro RTX Professional GPUs

Quadro RTX GPUs are designed for the most demanding visual computing workloads, such as those used in film and video content creation; automotive and architectural design; and scientific visualization. They far surpass the previous generation with groundbreaking technologies, including:

  • New RT Cores to enable real-time ray tracing of objects and environments with physically accurate shadows, reflections, refractions and global illumination.
  • Turing Tensor Cores to accelerate deep neural network training and inference, which are critical to powering AI-enhanced rendering, products and services.
  • New Turing Streaming Multiprocessor architecture, featuring up to 4,608 CUDA® cores, delivers up to 16 trillion floating point operations in parallel with 16 trillion integer operations per second to accelerate complex simulation of real-world physics.
  • Advanced programmable shading technologies to improve the performance of complex visual effects and graphics-intensive experiences.
  • First implementation of ultra-fast Samsung 16Gb GDDR6 memory to support more complex designs, massive architectural datasets, 8K movie content and more.
  • NVIDIA NVLink to combine two GPUs with a high-speed link to scale memory capacity up to 96GB and drive higher performance with up to 100GB/s of data transfer.
  • Hardware support for USB Type-C and VirtualLink(1), a new open industry standard being developed to meet the power, display and bandwidth demands of next-generation VR headsets through a single USB-C connector.
  • New and enhanced technologies to improve performance of VR applications, including Variable Rate Shading, Multi-View Rendering and VRWorks Audio.

Key attributes of the new GPUs:

GPU Memory Memory with NVLink Ray Tracing CUDA Cores Tensor Cores
Quadro RTX 8000 48GB 96GB 10 GigaRays/sec 4,608 576
Quadro RTX 6000 24GB 48GB 10 GigaRays/sec 4,608 576
Quadro RTX 5000 16GB 32GB 6 GigaRays/sec 3,072 384

Quadro RTX Server
The Quadro RTX Server defines a new standard for on-demand rendering in the datacenter, enabling easy configuration of on-demand render nodes for batch and interactive rendering.

It combines Quadro RTX GPUs with new Quadro Infinity software (available in the first quarter of 2019) to deliver a powerful and flexible architecture to meet the demands of creative professionals. Quadro Infinity will enable multiple users to access a single GPU through virtual workstations, dramatically increasing the density of the datacenter. End-users can also easily provision render nodes and workstations based on their specific needs.

With industry-leading content creation and render software pre-installed, the Quadro RTX Server provides a powerful and easy-to-deploy rendering solution that can scale from small installations to the largest data centers, at one quarter of the cost of CPU-only render farms.

Industry Support for Quadro RTX

The makers of the world’s most widely used design and creative applications are already working closely with NVIDIA to bring the power of Quadro RTX to customers.

Developers can access these Quadro RTX features through the new NVIDIA RTX, a graphics platform that includes APIs for ray tracing, AI, rasterization, and simulation plus support for NVIDIA MDL materials and Pixar USD asset interchange to transform the creative process. Initially supported by 30 ISV applicationsand addressing more than 50 million users, RTX can be easily accessed by professionals across industries through a range of creative applications and tools.

“AI and real-time ray tracing are transforming the way designers and artists work,” said Amy Bunszel, senior vice president of Design & Creation Products at Autodesk. “Autodesk and NVIDIA are working together to deliver these advancements to the market and we look forward to the new tools and capabilities Quadro RTX will deliver to our customers.”

Leading workstation and systems providers have also voiced their support for new Turing-based Quadro RTX GPUs:

  • “Dell Precision workstations strive to bring the latest in technology to creators, engineers and data scientists to enable workflows previously thought impossible. We’re proud to support NVIDIA Quadro RTX 6000 and 5000 GPUs in Dell Precision tower workstations to enable more immersive workflows, inferencing, training and hyperrealistic visualization by leveraging the power of physically based rendering and real-time intelligence using Tensor Cores. We will offer these options on the Dell Precision 5820, 7820 and 7920 workstations over the coming months,” said Rahul Tikoo, vice president and general manager of Commercial Specialty Products at Dell.
  • “With the high-performing graphics architecture of Turing-based Quadro RTX GPUs for rendering in the datacenter, we are unlocking extraordinary capabilities for our customers to power new creative experiences,” said Bill Mannel, vice president and general manager of HPC and AI Solutions at Hewlett Packard Enterprise.
  • “In our technology proof of concept, Turing-based Quadro RTX GPUs, coupled with the HP Z8 Workstation – the most powerful desktop workstation in the world – showed that this solution can unlock new levels of performance. AI-based capabilities can allow creators and developers to simulate and interact with their creations in ways not currently possible,” said Xavier Garcia, vice president and general manager of HP Z Workstations at HP Inc.
  • “Turing is about to turn the graphics industry on its head. The groundbreaking AI and real-time ray-tracing capabilities of Turing-based Quadro RTX GPUs, combined with the sheer horsepower of Lenovo’s ThinkStation P920 or P720, will advance the creative process faster than anything our customers have experienced ever before,” said Rob Herman, general manager of the Lenovo Workstation & Client AI Group at Lenovo.
  • “The ability to support NVIDIA Turing-based Quadro RTX GPUs in select models of Lenovo ThinkSystem servers brings the advancement of RTX technology to those users needing to scale their rendering in leading-edge datacenter implementations. RTX provides orders of magnitude faster rendering over a traditional render farm deployment, unleashing the creative minds of media and entertainment professionals,” said Scott Tease, executive director of HPC and AI at Lenovo Data Center Group.


  • Quadro RTX 8000 with 48GB memory: $10,000 estimated street price
  • Quadro RTX 6000 with 24GB memory: $6,300 ESP
  • Quadro RTX 5000 with 16GB memory: $2,300 ESP


Quadro RTX GPUs will be available starting in the fourth quarter on For shipment dates, contact the world’s leading OEM workstation manufacturers, including Dell EMC, HPE, HPI and Lenovo, and system builders and authorized distribution partners, including PNY Technologies in North America and Europe, ELSA/Ryoyo in Japan and Leadtek and Ingram in Asia Pacific.


NVIDIA’s invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots and self-driving cars that can perceive and understand the world.

More information at

(1) In preparation for the emerging VirtualLink standard, Turing GPUs have implemented hardware support according to the “VirtualLink Advance Overview.” To learn more about VirtualLink, see

Makelab Partners with AMFG

to Implement AMFG’s Automation Software for 3D Printing

LONDON, UK, Aug 16, 2018 – New York service bureau Makelab has announced its partnership with AMFG, which provides automation software for industrial 3D printing. The partnership will see Makelab implementing AMFG’s automation software to make 3D printing more accessible to designers, engineers and universities, as well as automate the company’s manufacturing operations.

Headquartered in Brooklyn, Makelab provides in-house manufacturing services, including product design, production and custom finishing. With customers ranging from the automotive industry to architecture and jewellery, the company has seen a surge in demand in the past year thanks to its production of affordable, high-quality 3D printed parts. To meet this demand, Makelab aims to automate its entire business operations, from handling requests to production, using AMFG.

“With AMFG, we’ve found an end-to-end solution which not only takes care of the auto-quoting in a more user-friendly and intuitive way, but also takes care of managing production, which is a huge advantage for us, “ said Christina Perla, co-founder of Makelab. “As we scale our business, we’re always looking for innovative ways to solve key issues like keeping track of all our machines, effectively packing builds and ultimately, optimising our workflow for maximum efficiency. AMFG answered all of these questions and more, so we can provide a faster, more efficient service for our customers.”

AMFG offers an on-demand portal through which customers can request parts in 4 easy steps, using the software’s auto-quoting tool. Customers simply upload their files and receive a quotation in seconds, while on the backend, the software automatically conducts auto-analysis and repair functions, including wall-thickness analysis. Makelab will also implement AMFG’s production management system, enabling it to:

  • Automatically schedule production jobs and optimise build space,
  • Track parts and requests,
  • Plan its post-processing services and conduct quality assurance control.

Felix Doerr, head of business development at AMFG, said: “Our partnership with Makelab marks AMFG’s further expansion into the US market. With the demand for 3D printing growing exponentially, now is the time for service bureaus and OEMs to start thinking about how to scale their AM operations in the long term. Makelab faced this challenge and concluded that production automation is the right solution. We look forward to helping them continue to deliver exceptional results.”

Implementing AMFG’s automation software will also enable Makelab to push forward in other areas, such as its fulfilment partnerships. The company has begun working with leading e-commerce stores, recently becoming the US arm for the fulfilment centre of one of the largest toy manufacturers in the market.  “Using AMFG has helped us to open up and streamline other areas of our business,” said Christina. “Previously, production was a manual, time-consuming process. But with AMFG’s software, we can now easily integrate fulfilment into our existing workflows by digitising the entire 3D printing process.” 

About Makelab 

Makelab is an innovative Brooklyn-based company fostering faster and cutting-edge 3D printing technology. Owned and operated by a team of versatile designers and engineers, Makelab provides immediate access to unique 3D manufactured prototyping, where anyone from anywhere can model, order, and print online in 4 easy steps.

For more information, visit

About AMFG 

AMFG provides automation software for additive manufacturing. Covering the entire additive manufacturing workflow, AMFG uses the latest in machine intelligence to ensure that companies can achieve highly automated production processes.

For more information, visit

BOXX APEXX W5 Achieves Autodesk Flame

AUSTIN, TX, Aug 16, 2018 – BOXX Technologies, the leading innovator of high-performance computer workstations, rendering systems, and servers, announced that its APEXX W5 workstation has achieved Autodesk Flame qualification, joining an elite group of systems recommended by Autodesk to run the advanced film and television visual effects software. BOXX is a leading manufacturer of Autodesk-recommended workstations, while Flame is the preferred application of production studios and post houses throughout the world.


“At BOXX, we are committed to helping VFX artists, animators, film editors, and other post professionals work faster and more efficiently,” said Shoaib Mohammad, BOXX VP of Business Development and Services. “If you rely on Flame or other professional applications, APEXX W5 will help you increase productivity while dramatically improving completion times.”

The most advanced BOXX workstation platform, APEXX W5 features an 18-core Intel Xeon W-series processor for rapid workload loading and processing, while up to four NVIDIA® Quadro graphics cards provide unparalleled support for GPU-accelerated compute applications. Flame only utilizes two GPUs, making the custom-configurable W5 ideal, and with additional PCI-E slots, liquid cooling, and 512GB of system memory, it delivers high-powered performance for all Flame features from 3D visual effects, compositing, and conforming, to editing, color grading, and finishing. The high powered BOXX workstation also provides state-of-the-art performance for rendering, simulation, deep learning, and multi-display applications.

“For the first time, Flame users can experience a qualified, multi-GPU, high performance BOXX solution,” said Mohammad. “This allows access to advantages they can’t get anywhere else like greater expandability, liquid cooling, and custom configuration, as well as Made in the U.S.A. design, manufacture, and support.”

“We’re pleased to see the BOXX APEXX W5 workstation as a qualified Flame solution,” said Will Harris, Autodesk Flame Family product manager. “The W5 provides outstanding support for Flame’s rich list of features, enabling users to accelerate their post workflow, expand opportunity for more iterations, and meet critical project deadlines.”

For further information and pricing on APEXX W5, contact a sales consultant in the US at 1-877-877-2699. To purchase online or learn more about BOXX systems, finance options, and how to contact worldwide resellers, visit

 About BOXX Technologies

 BOXX is the leading innovator of high-performance computer workstations, rendering systems, and servers for engineering, product design, architecture, visual effects, animation, deep learning, and more. For 22 years, BOXX has combined record-setting performance, speed, and reliability with unparalleled industry knowledge to become the trusted choice of creative professionals worldwide.

For more information, visit

Epson Launches EcoTank, WorkForce Business Edition Printers

LONG BEACH, CA, Aug 16, 2018 – Epson America, Inc., a leading provider of printing solutions, announced a new business edition line of its highly successful EcoTank and WorkForce inkjet printers. All eight models are configured for commercial business, delivering more ink in the box and an extended warranty to meet the needs of small IT departments.

Epson EcoTank Printers (Image Courtesy of EPSON website)

“With the success of EcoTank and WorkForce printers in small-to-medium sized business environments, we recognized the benefits that these solutions can provide to our valued channel partners,” said Alan Chen, product manager, Epson America, Inc. “By broadening distribution to the commercial channel, we aim to open new opportunities for our resellers as they expand the offerings they provide.”

Epson WorkForce Printers (Image Courtesy of EPSON website)

EcoTank and WorkForce Business Edition Printers



Ink in the Box



WorkForce ET-16500

Business Edition

A3; Color, Duplex

print, copy, scan,


10,500 ISO pages1 (black)

11,000 ISO pages1 (color)1

3 Year



WorkForce ET-4750

Business Edition

Color, Duplex

print, copy, scan,


14,000 ISO pages1 (black)

11,200 ISO pages1 (color)

3 Year



Expression ET-2750

Business Edition

Color, Duplex

print, copy, scan

6,500 ISO pages (black)1

5,200 ISO pages (color)1

3 Year



WorkForce Pro WF-4740

Business Edition

Color, Duplex

print, copy, scan,


1 Set of Initial Inks +

1 Set of Replacement Inks

2 Year



WorkForce Pro WF-4730

Business Edition

Color, Duplex

print, copy, scan,


1 Set of Initial Inks +

1 Set of Replacement Inks

2 Year



WorkForce Pro WF-4720

Business Edition

Color, Duplex

print, copy, scan,


1 Set of Initial Inks +

1 Set of Replacement Inks

2 Year



WorkForce WF-7720

Business Edition

A3; Color, Duplex

print, copy, scan,


1 Set of Initial Inks +

1 Set of Replacement Inks

2 Year



WorkForce WF-100 

Business Edition

Color Mobile


2 Sets of Standard Inks

2 Year




The business edition EcoTank and WorkForce models are now available through authorized BusinessFirst resellers. For more information and availability, please visit

About Epson

Epson is a global technology leader dedicated to connecting people, things and information with its original efficient, compact and precision technologies. With a lineup that ranges from inkjet printers and digital printing systems to 3LCD projectors, watches and industrial robots, the company is focused on driving innovations and exceeding customer expectations in inkjet, visual communications, wearables and robotics.

Led by the Japan-based Seiko Epson Corporation, the Epson Group comprises more than 76,000 employees in 87 companies around the world, and is proud of its contributions to the communities in which it operates and its ongoing efforts to reduce environmental impacts.

Epson America, Inc., based in Long Beach, CA, is Epson’s regional headquarters for the US, Canada, and Latin America.

To learn more about Epson, please visit

1 Included ink bottle yields based on the ISO/IEC 24712 pattern with Epson’s methodology. Included ink bottle photo yields are significantly lower. Actual ink yields will vary considerably for reasons including images printed, print settings, temperature and humidity. Yields may be lower when printing infrequently or predominantly with one ink color. All ink colors are used for printing and printer maintenance, and all colors must be available for printing. For more information, visit

2 Replacement cartridge yields are based on ISO/IEC 24711 tests in default mode printing continuously. Cartridge yields vary considerably for reasons including images printed, print settings, temperature and humidity. Yields may be lower when printing infrequently or predominantly with one ink color. All ink colors are used for printing and all-in-one maintenance, and all colors have to be installed for printing. For print quality, part of the ink from the included cartridges is used for printer startup and a variable amount of ink remains in the cartridges after the “replace cartridge” signal. For details, see

OCTOPUZ v2.0.3 Released for Robotic Programming, Simulation

OCTOPUZ 2.0.3, released August 14th 2018, continues to build-off of the OCTOPUZ 2.0 theme. The improvements and enhancements included in this release are focused on the robot back-up capabilities and the overall user experience.

The import of Fanuc, OTC, and Universal Robots back-ups have been improved now with the ability to import additional information from the controller into OCTOPUZ 2.0.3. Users can now import FANUC controller back-ups with multiple robots and a single controller allowing the users to more easily create programs and configure cells in OCTOPUZ 2.0.3. New to OCTOPUZ, users can now import Universal Robots and OTC back-ups to bring in robot parameters and improve the accuracy in offline programming.

Furthermore, users who have upgraded their Mastercam package to Mastercam 2019 can now easily import their CAM paths into OCTOPUZ to leverage the newly introduced features in toolpath creation.

In addition to these main features there were other improvements made to the OCTOPUZ software including:

  • Calculation of external values with default settings
  • Identification of post capable robots
  • Storing of previous external variables
  • Half Plane Visualization
  • AutoSave

If you are a current OCTOPUZ maintenance customer, your OCTOPUZ license will automatically update and you will be able to employ the latest enhancements right away.

If you would like to learn more about OCTOPUZ Offline Robotic Programming and Simulation Software contact us to set up a free demo customized to your applications and programming needs.

About OCTOPUZ Inc.

Headquartered in Waterloo, Ontario, OCTOPUZ Inc. provides offline robot programming and simulation software for businesses of all sizes, from small shops to global corporations.

For more information, visit OCTOPUZ website.

NanaWall 3D Visual Studio Tool Launched for Architects

SAN FRANCISCO, CA, Aug 16, 2018 – NanaWall Systems—the pioneer of the opening glass wall category—introduces a new architectural design tool, NanaWall 3D Visual Studio. NanaWall 3D Visual Studio is an exclusive cloud-based design program that provides architects with an interactive solution to visualize and animate their design using NanaWall Single Track Sliding glass walls.

NanaWall’s RemoteSTACK feature makes it possible to completely remove panels from the opening and stack them elsewhere.

The tool enables architects to instantly adjust the placement of glass walls and explore remote stacking capabilities to optimize valuable space. It can then render and email consolidated CAD and PDF files of design drawings, making it easy to incorporate the glass wall systems into the project.

“We developed NanaWall 3D Visual Studio to provide architects with an interactive option to easily visualize their designs,” said NanaWall Systems CEO Ebrahim Nana. “This tool offers architects the ability to explore all attributes of our Single Track Sliding glass walls and remote stacking feature in order to create the optimal space for their clients.”

This proprietary tool integrates with NanaWall’s RemoteSTACK feature, which makes it possible to completely remove panels from the opening and stack them elsewhere: along the side of the room, in a different room, or in a hidden pocketed parking bay to increase usable space in commercial and residential applications.

For example, on projects with immoveable load-bearing pillars in the middle of the floor plan, NanaWall 3D Visual Studio makes it possible to visualize multiple configurations for the best possible solution. It helps architects identify ideal locations to store sliding glass wall panels when not in use, enabling flexible and efficient use of space while providing a clean aesthetic to maximize views.

NanaWall 3D Visual Studio is just one tool among many complimentary NanaWall services offered to architects so they can realize their unique ideas and visions. For example, the company also has a dedicated architect on staff and a specialized Service Design Team to help architects more easily integrate Single Track Sliding glass walls into their projects.

For more information, about NanaWall Systems and its products, please visit

About NanaWall Systems 

For over 30 years, NanaWall Systems has pioneered the category of opening glass wall systems. The company has earned the trust of architects, builders, design professionals and homeowners as a custom solution for re-imagining how buildings, people and the elements interact. By combining precision engineering and outstanding design options throughout more than 25 unique award-winning systems, NanaWall Systems advances design possibilities beyond the conventional for almost any space. NanaWall Systems is headquartered in the San Francisco Bay Area with 25 showroom and design studio locations across North America.

StarVR Unveils ‘StarVR One’ Headset

VANCOUVER, Canada (SIGGRAPH), Aug 16, 2018 – StarVR, the leader in premium virtual reality for the enterprise, today unveiled its next-generation VR headset specifically architected to support the most optimal life-like VR experience to date to meet commercial and enterprise needs and requirements.

Featuring the most advanced optics, VR-optimized displays, integrated eye tracking, and vendor-agnostic tracking architecture, StarVR One is built from the ground up to support the most demanding use cases for both commercial and enterprise sectors

Launched at SIGGRAPH 2018, StarVR One is a one-of-its-kind VR head mounted display that provides nearly 100-percent human viewing angle. StarVR One features key technology innovations critical to redefine what’s possible in virtual reality. Featuring the most advanced optics, VR-optimized displays, integrated eye tracking, and vendor-agnostic tracking architecture, StarVR One is built from the ground up to support the most demanding use cases for both commercial and enterprise sectors.

Featuring the most advanced optics, VR-optimized displays, integrated eye tracking, and vendor-agnostic tracking architecture, StarVR One is built from the ground up to support the most demanding use cases for both commercial and enterprise sectors.

“StarVR continues its legacy of innovation that pushes past the barriers standing in the way of enterprise-grade VR experiences,” said Emmanuel Marquez, CTO of StarVR Corporation. “StarVR is blazing new trails to deliver break-through technology for a new world of realism to support real business decisioning and value creation. With our StarVR One headset we are conquering the VR final frontier – the enterprise.”

StarVR One features an extensive 210-degree horizontal and 130-degree vertical field-of-view. This breakthrough architecture covers nearly 100 percent of natural human vision. The unparalleled field-of-view supports a new, more expansive user experience, approximating natural human peripheral vision; this opens up what is now possible with StarVR One, including support for rigorous and exacting VR experiences such as driving and flight simulations, and the ability to identify design issues in engineering applications, for example.

StarVR’s custom AMOLED displays serve up 16 million sub-pixels at a refresh rate of 90 frames per second to bring every detail to the eyes. The proprietary displays are designed specifically for VR with a unique full RGB per pixel arrangement to provide a professional-grade color spectrum for real-life color. Coupled with StarVR’s custom-crafted Fresnel lenses, the result is a crystal-clear visual experience within the entire field-of-view. The state-of-the-art lens design and precision manufacturing ensures exceptional contrast and true clean colors in every VR experience.

StarVR One integrated eye tracking empowers dynamic foveated rendering, a break-through rendering technology which concentrates high-quality rendering only where the eyes are focused. As a result, the highest quality imagery is pushed to the eye focus area while maintaining the right amount of peripheral imagery detail.

StarVR One seamlessly integrates Tobii’s industry-leading eye tracking technology. Along with the eye tracking, StarVR One automatically measures Interpupillary Distance (IPD) and instantly provides the best image adjusted for every user. Integrated eye tracking empowers dynamic foveated rendering, a break-through rendering technology which concentrates high-quality rendering only where the eyes are focused. As a result, the highest quality imagery is pushed to the eye focus area while maintaining the right amount of peripheral imagery detail. StarVR One eye tracking unleashes a new world of commercial possibilities to leverage user intent data for content gaze analysis and improved interactivity, including heat maps.

StarVR enables a wide variety of use case scenarios. Two product variants are available with two different integrated tracking systems. The StarVR One is out-of-the-box ready for the SteamVR 2.0 tracking solution. Alternatively, the StarVR One XT is embedded with active optical markers for compatibility with optical tracking systems for the most demanding use cases. It is further enhanced with ready-to-use plugins for a variety of tracking systems and provides the additional tools for customization.

The StarVR One ergonomic headset design supports comfortable wearability, evenly distributing weight to ensure comfort even during extended sessions and longer use.

The ergonomic headset design supports comfortable wearability. The headset weighs only 450g and the headband evenly distributes the weight to ensure comfort even during extended sessions and longer use.

StarVR features exceptional extensibility for ease-of-integration with a wide array of components, systems and environments. The StarVR software development kit (SDK) makes developing new content or upgrading existing VR experience to StarVR’s premium wide-field of view platform seamless. Developers also have the option of leveraging the StarVR One dual-input VR SLI mode, maximizing the rendering performance to deliver the best image quality. The StarVR SDK API is designed to be familiar to developers working with existing industry standards and empowers them with feature sets beyond other platforms.

The development effort that has culminated in the launch of StarVR One has involved extensive collaboration from StarVR’s industry-leading technology partners, including Intel, NVIDIA and Epic Games.

“We are excited to partner with StarVR to combine Intel’s computing performance with StarVR’s advanced commercial VR technology to create incredibly true-to-life virtual experiences that are bound only by one’s imagination,” said Kumar Kaushik, GM, AR/VR , Intel. “VR is destined to transform industries of all kinds, and Intel and StarVR are on the forefront of this wave.”

“StarVR and NVIDIA have collaborated to deliver an innovative, best-in-class solution with the StarVR One platform,” said David Weinstein, NVIDIA’s director of Enterprise VR. “StarVR One is tightly integrated with NVIDIA’s Quadro GPU, leveraging VRWorks and foveated rendering to support the most demanding VR use cases in the commercial and enterprise markets.”

“Unreal Engine is renowned for its ability to render visuals that are unparalleled in quality for immersive VR experiences, many of which are mission-critical and business-priority use cases,” said Simon Jones, director of Unreal Engine Enterprise at Epic Games. “StarVR’s native Unreal plugin gives developers quicker access to premier hardware features, enabling them to manifest their vision of creativity, form and function, and to create business value.”

”Epic is fully invested in advancing the OpenXR standard for cross-platform XR applications, and we’re working with StarVR to combine Unreal Engine 4’s OpenXR application support with StarVR’s preliminary OpenXR runtime and hardware, alongside their existing UE4 plugin. We’re excited to empower developers to build content in a platform-agnostic way, and this is a huge first step towards that,” said Nick Whiting, technical director of VR and AR, Epic Games.

About StarVR

StarVR Corp. is dedicated to the innovation of professional virtual reality solutions, with a focus on high-end enterprise applications and location-based entertainment. At the core of its commercial solutions sits the StarVR head-mounted-display (HMD). The next-generation StarVR One headset features an industry-leading 210-degree field-of-view and integrated eye tracking, proprietary full RGB AMOLED displays with 16 million sub-pixels and custom designed lenses. Founded as a joint venture between Acer and Starbreeze, StarVR Corporation is listed on the emerging stock board of the Taipei Exchange (TPEx: 6681). The company is headquartered in Taipei, with presence in Los Angeles, Paris and Stockholm.

Learn more at

SPECapc Updates SOLIDWORKS Benchmark

GAINESVILLE, VA, Aug 16, 2018 – SPEC’s Application Performance Characterization (SPECapc) project group has updated its performance evaluation software for systems running Dassault Systemes’ SOLIDWORKS CAD/CAM application. The benchmark is designed to run on Microsoft Windows 10 64-bit platforms.

Models from the new SPECapc for Solidworks 2017 benchmark

The SPECapc for SOLIDWORKS 2017 benchmark consists of nine graphics and two CPU tests. The graphics tests use three SOLIDWORKS view settings — RealView, ambient occlusion, and shadows — in combination with shaded and shaded-with-edges display styles. The CPU tests perform tessellation and PhotoView360 rendering. Ten models are included in the benchmark, with the largest comprising 4.75-million triangles.

The benchmark features order-independent transparency (OIT), a methodology for quickly displaying transparency, and full-scene anti-aliasing (FSAA) for higher-quality visuals. It can be run with either default anti-aliasing (edges/sketches only) or with FSAA. Individual scores are generated for each test and composite scores are computed for graphics and CPU performance.

“The new benchmark is a powerful tool for anyone interested in determining performance characteristics for systems running SOLIDWORKS 2017,” says Trey Morton, SPECapc chair. “Vendors can use the software to optimize performance for systems running SOLIDWORKS 2017 and users can use it to make better-informed decisions when buying and configuring workstations.”

Available now for downloading

The SPECapc for SOLIDWORKS 2017 benchmark is available for immediate download on the SPEC website under a two-tiered pricing structure: free for the user community and $2,500 for sellers of computers and computer-related products. SPEC/GWPG members receive benchmark licenses as a membership benefit.

About SPECapc

SPECapc was formed in 1997 to address performance evaluation based on popular workstation applications.  Current members include AMD, Dell, Fujitsu, HP, Intel, Lenovo, and Nvidia.  SPECapc is part of the Standard Performance Evaluation Corp. (SPEC), a non-profit corporation formed to establish, maintain and endorse a standardized set of relevant benchmarks that can be applied to the newest generation of computers.

For more information, visit

IrisVR Launches Prospect v2.3, Offers Navisworks Files in VR

NEW YORK, NY, Aug 15, 2018 – IrisVR, the leading immersive design review and collaboration software for the architecture, engineering, and construction industries, has announced a new native Beta integration between Prospect and Autodesk Navisworks as part of their latest release.

As the first Navisworks plugin built for VR, this integration will deliver a premium immersive experience that puts comfort and performance first. You can expect:

  • Real time performance
  • Low latency
  • Locomotion best practices
  • Access to BIM metadata
  • Experiences running at 90FPS

This new Navisworks beta integration will let construction and engineering teams quickly launch 3D models in VR, meaning faster, more efficient model reviews. The ability to capture issues in the model before construction begins will save thousands of dollars and avoid delays.

While Prospect users have been exporting FBX files from Navisworks and importing them into Prospect for months, the workflow required extra steps that the IrisVR team wanted to eliminate. Now, engineering and construction firms can bring their 3D models into VR with just one click, so they can easily:

  • Perform visual clash detection and evaluate complex systems
  • Review models with accurate spatial relationships and true-to-scale layouts
  • Coordinate trades in 1:1 scale across the project
  • Collect feedback from construction and operations staff
  • Improve collaboration and communication among teams

“While the architecture community and some construction firms have been early adopters of VR, the Navisworks plugin now enables construction teams to perform design review, QA/QC, and coordination in 1:1 scale, taking out the ambiguity of 2D coordination and driving much clearer communication,” says IrisVR co-founder and CEO, Shane Scranton.

The first beta release supports a basic geometry and file structure export that will allow you to select individual elements in VR. IrisVR is already working to expand these capabilities to provide support for full BIM data, advanced clash detection, project timeline tools, and more. For a look at how the Navisworks plugin works watch this quick video.

IrisVR co-founder and CTO, Nate Beatty, says of the Navisworks integration launch, “Over the next few months the IrisVR team will continue investing in the development of this integration, focusing on improving the efficiency and expanding the capabilities. We strive to make VR model reviews and project planning as intuitive, efficient, and productive as possible – and we will do our best to deliver on that promise.”

The new Prospect release also includes other features beyond the Navisworks integration that enhance design review workflows for AEC professionals. A new feature will allow users to hide or unhide any selected element which provides greater visibility into the inner workings of a building. Improved teleportation with a door fade feature, section capping, and Multiuser Meeting host controls are also included in this launch.

Prospect is available on a monthly or annual subscription basis, with three pricing tiers starting at $50/month. The Navisworks plugin is available to customers on any tier.

AEC firms across 105 countries have been using Prospect to improve design communication internally and with clients, speed up design approvals, collaborate with teams all over the world, and coordinate across disciplines.

For more information and to start a free 45-day trial of Prospect, visit

About IrisVR

IrisVR creates the leading software tools for immersive design review and collaboration. Prospect by IrisVR is a desktop product used by design firms, BIM and VDC teams, and engineers to instantly communicate design intent and regularly collaborate with stakeholders around the world. Because IrisVR integrates with Revit, Rhino, SketchUp, Navisworks, and other 3D tools out of the box, you can generate immersive walkthroughs in less than 10 seconds. Try Prospect free for 45 days.

For more information, visit