mental ray 3.7+ to Integrate with 3ds Max 2010
SAN
FRANCISCO, CA and BERLIN, Germany, Mar 27, 2009 - mental images, a global
leader in rendering software and visualization tools for animators, visual
effects artists and professionals who create high quality imagery, today
announced that mental ray 3.7+, the photorealistic rendering software that
now utilizes MetaSLä universal shader language to easily and efficiently
create and deploy shaders across platforms, will be integrated into Autodesk
3ds Max 2010 software.
Utilizing the MetaSL universal shader language, mental ray 3.7+ rendering
software allows artists to develop shaders that run on all popular software and
hardware platforms. In addition, artists do not need to re-architect shaders
every time there is an advancement in new generation software, GPU or CPU based
rendering systems. MetaSL-based shaders adapt to fit current and future target
platforms.
“mental ray has long been known as the industry standard in rendering. The
native support of MetaSL in mental ray 3.7+ provides for a better workflow for
shader creation and look development in tools such as Autodesk 3ds Max 2010”,
said Rolf Herken, CEO and CTO, mental images. “Autodesk shares our commitment to
providing revolutionary design tools for visual effects and design visualization
artists and we look forward to further incorporating MetaSL in additional
Autodesk products.”
mental ray rendering software is known for a number of enhanced features
designed to make it the fastest, most customizable and extensible ray tracing
engine yet. In addition to the robust, fully parallelized rendering core for
high performance, mental ray comes with a built-in scene database and memory
management to handle extremely large amounts of data. Artists can create
beautiful, physically correct lighting simulations through a complete set of
global illumination algorithms and the software offers optimized support of
visual effects including motion blur and displacement. Artists also have
virtually unlimited customization options through shaders and plug-ins. mental
ray supports all common geometry types and it includes unique sampling
techniques to achieve the desired quality of images in less time.
“The anticipated integration of mental ray 3.7+ and the MetaSL shader system
into 3ds Max 2010 software will give us a unique advantage”, says Ken Pimentel,
director of 3ds Max product management at Autodesk. “For the first time,
customers will have a unified hardware/software shading workflow and
render-quality viewports. The WYSIWYG viewport experience will enable users to
spend more time on iterating creatively and less time waiting for rendering
results.”
mental ray rendering software has an installed base of more than ten million
worldwide and is used for a wide range of industry applications including the
creation of state of the art visual effects for video games, movies, feature
animations, visualization of automotive, aerospace virtual modeling needs, and
architectural design.
The mental mill Artist Edition software, made by mental images, will also be
bundled with Autodesk 3ds Max 2010. It will provide direct workflow to users by
allowing them to natively render MetaSL based shaders in 3ds Max 2010 using its
library of existing nodes.
mental ray 3.7+ Performance Features and Benefits
Native MetaSL Shader Support:
- MetaSL language to be used for CPU and GPU rendering
- Unifies shader languages to simplify and standardize the creation and
deployment of shaders within and across various projects
Progressive Rendering:
- Offers early visual results for immediate feedback, at any desired image
quality
- Provides a rendering mode suited for interactive ray tracing
applications
Image-Based Lighting (IBL):
- Lets artists light a scene efficiently based on acquired environment
maps
- The illumination from the IBL is automatically added to all material
shaders, which perform regular light sampling.
Performance Optimizations for Large Scenes
Procedural Bidirectional Reflectance Distribution Function (BRDF)
representations and rendering:
- Provides the basis for faster importance-driven illumination algorithms
Hair Approximation:
- The lower number of hair segments result in reduced memory consumption
and increase rendering speed.
About mental images
mental images, founded in 1986, is the recognized international leader in
providing component and platform software for the creation, manipulation and
visualization of 3D content. Its world leading rendering and other technologies
are used by the entertainment, computer-aided design, architecture, scientific
visualization, and other industries that require sophisticated images primarily
as part of their software products and application services. mental images is a
wholly-owned subsidiary of NVIDIA Corporation with headquarters in Berlin,
Germany, a subsidiary in the United States, mental images, Inc., and a
subsidiary in Melbourne, Australia, mental images Pty. mental images has a
multinational staff of top qualified engineers exclusively dedicated to basic
research and development in the area of 3D graphics and 3D Web Applications and
Services technologies.
For more information, visit
www.mentalimages.com.
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See Also
mental images website
Graphics, Animation and Visualization - list by TenLinks.com
Additional News
Nov 4 - mental images, NIAR Launch RealityServer Demo Center Oct 1 - mental ray 3.8 to Include iray Rendering, Due Nov Jun 10 - mental ray 3.7+ Integrated with Pro/E Wildfire 5.0 Apr 23 - SceneCaster, mental images Join to Offer Online 3D Content Mar 27 - mental ray 3.7+ to Integrate with 3ds Max 2010 Mar 23 - mental mill Artist Edition Supports 3ds Max 2010 Aug 14 - mental ray 3.7 Integrates with Autodesk Maya 2009
Source: Material used in press releases is often supplied by external
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