mental mill Artist Edition Supports 3ds Max 2010
SAN
FRANCISCO, CA and BERLIN, Germany, Mar 23, 2009 - mental images, a global
leader in rendering software and visualization tools for animators, visual
effects artists and professionals who create high-quality imaging today
introduced mental mill. mental mill is available in two editions. The
Standard Edition is a complete visual development environment that includes
powerful debugging capabilities, shader authoring features, exporters to DCC
and CAD software, and instant mental ray preview rendering; and the Artist
Edition, a subset of the mental mill toolset, that come bundled with
Autodesk 3ds Max 2010.
With the Artist Edition, one can quickly assemble complex shader graphs from
the provided library of shaders, tweak the parameters, and save them as files
which 3ds Max reads natively. In 3ds Max one can then assign the shaders to 3D
objects, continue to tweak the parameters in context with other shaders and
lighting, and fine-tune the look of the final renderings.
For taking shader creation to the next level, mental images releases the
mental mill Standard Edition. In addition to the tasks that can be performed in
the Artist Edition, with Standard Edition one can write and edit shader code,
and visually debug shaders by interactive, visual inspection of graphical
representations of the variables while stepping through the code. Also, one can
export shaders for use in targeted software applications including Autodesk’s
3ds Max, Maya, Softimage, Dassault Systems CATIA and NVIDIA’s FX Composer,
through the supported, customizable back-end formats such as CgFX, HLSL, and
GLSL. With the included mental ray preview plug-in, it is easy to see the
rendering results of a shader with mental ray’s photorealistic ray tracer.
The Standard Edition will be available for purchase and download from the
mental images website www.mentalimages.com.
in April 2009.
“The mental mill Standard Edition greatly facilitates the creation of complex
and visually compelling shaders. In addition, thanks to their representation in
MetaSL, these shaders are future-proof and will not need to be recreated or
modified to take full advantage of future technology and performance
advancements in GPUs, multi-core parallel processing, and rendering algorithms,”
said Rolf Herken, CEO and COO of mental images.
“Our publisher signed off on the look of our characters before level design”,
said Izmeth Siddeek, Character Art Lead at Blue Castle Games. “mental mill has
revolutionized the development pipeline for the making of our latest game, Dead
Rising 2. We are looking into integrating mental mill even more.”
During GDC mental images and Blue Castle Games will host a joint session
entitled “Platform-independent Shader Development with mental mill: The Making
of Dead Rising 2” on Friday, March 27, 2009 from Noon to 1:00 pm, Room 2011
(West Hall). The session will be presented by Izmeth Siddeek of Blue Castle
Games and Laura Scholl of mental images.
About mental images
mental images, founded in 1986, is the recognized international leader in
providing component and platform software for the creation, manipulation and
visualization of 3D content. Its world leading rendering and other technologies
are used by the entertainment, computer-aided design, architecture, scientific
visualization, and other industries that require sophisticated images primarily
as part of their software products and application services. mental images is a
wholly-owned subsidiary of NVIDIA Corporation with headquarters in Berlin,
Germany, a subsidiary in the United States, mental images, Inc., and a
subsidiary in Melbourne, Australia, mental images Pty.. mental images has a
multinational staff of top qualified engineers exclusively dedicated to basic
research and development in the area of 3D graphics and 3D Web Applications and
Services technologies.
For more information, visit
www.mentalimages.com .
About NVIDIA
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies
and the inventor of the GPU, a high-performance processor which generates
breathtaking, interactive graphics on workstations, personal computers, game
consoles, and mobile devices. NVIDIA serves the entertainment and consumer
market with its GeForce products, the professional design and visualization
market with its Quadro products, and the high-performance computing market with
its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has
offices throughout Asia, Europe, and the Americas.
For more information, visit
www.nvidia.com.
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See Also
mental images website
Graphics, Animation and Visualization - list by TenLinks.com
Additional News
Nov 4 - mental images, NIAR Launch RealityServer Demo Center Oct 1 - mental ray 3.8 to Include iray Rendering, Due Nov Jun 10 - mental ray 3.7+ Integrated with Pro/E Wildfire 5.0 Apr 23 - SceneCaster, mental images Join to Offer Online 3D Content Mar 27 - mental ray 3.7+ to Integrate with 3ds Max 2010 Mar 23 - mental mill Artist Edition Supports 3ds Max 2010 Aug 14 - mental ray 3.7 Integrates with Autodesk Maya 2009
Source: Material used in press releases is often supplied by external
sources and used as is.
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