NVIDIA Unveils Nexus for Parallel Computing
Beta version available on October 15
SANTA
CLARA, CA, Oct 2, 2009 - NVIDIA Corp. today introduced NVIDIA Nexus, the
industry’s first development environment for massively parallel computing
that is integrated into Microsoft Visual Studio, the world’s most popular
development environment for Windows-based solutions and Web applications and
services.

(Click to see NVIDIA Nexus in action on YouTube)
“NVIDIA Nexus is going to improve programmer productivity immediately,” said
Tarek El Dokor at Edge 3 Technologies. “An integrated GPU and CPU
development solution is something Edge 3 has needed for a long time. The
fact that it’s integrated into the Visual Studio development environment
drastically reduces the learning curve.”
NVIDIA Nexus radically improves productivity by enabling developers of GPU
computing applications to use the popular Microsoft Visual Studio-based
tools and workflow in a transparent manner, without having to create a
separate version of the application that incorporates diagnostic software
calls. NVIDIA Nexus also includes the ability to run the code remotely on a
different computer. Nexus includes advanced tools for simultaneously
analyzing efficiency, performance, and speed of both the graphics processing
unit (GPU) and central processing unit (CPU) to give developers immediate
insight into how co-processing affects their applications.
Nexus is composed of three components:
- The Nexus Debugger is a source code debugger for GPU source code,
such as CUDA C, HLSL and DirectCompute. It supports source breakpoints,
data breakpoints and direct GPU memory inspection. All debugging is
performed directly on the hardware.
- The Nexus Analyzer is a system-wide performance tool for viewing GPU
events (kernels, API calls, memory transfers) and CPU events (core
allocation, threads and process events and waits)—all on a single,
correlated timeline.
- The Nexus Graphics Inspector provides developers the ability to
debug and profile frames rendered using APIs such as Direct3D.
Developers can use the Graphics Inspector to scrub through draw calls,
look at any textures, vertex buffers, and API state in the entire frame.
The NVIDIA Nexus supports Windows 7 and Windows Vista operating systems and
full integration within Visual Studio (2008 SP1 standard edition or later).
Availibility
A beta version of NVIDIA Nexus is scheduled to be available on Oct. 15. For
more information on NVIDIA Nexus or to register as a developer, please
visit: www.nvidia.com/nexus.
Developers can register for the BETA program in person at the GPU Tech
Conference, being held this week in San Jose, Calif. Both standard and
professional versions of NVIDIA Nexus will be available upon final release.
About NVIDIA
NVIDIA (Nasdaq: NVDA) awakened the world to the power of computer graphics
when it invented the graphics processing unit (GPU) in 1999. Since then, it
has consistently set new standards in visual computing with breathtaking,
interactive graphics available on devices ranging from portable media
players to notebooks to workstations. NVIDIA’s expertise in programmable
GPUs has led to breakthroughs in parallel processing which make
supercomputing inexpensive and widely accessible. Fortune magazine has
ranked NVIDIA #1 in innovation in the semiconductor industry for two years
in a row.
For more information, visit
www.nvidia.com.
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See Also
NVIDIA
website
Computer Hardware - Graphics Cards - by TenLinks.com
Graphics Cards - reviews by CADdigest.com
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