NVIDIA Offers Free OpenGL 3.0 Beta Drivers for 3D Graphics
SANTA
CLARA, CA, Aug 15, 2008 - SIGGRAPH - Yesterday, just two days after the
Khronos Group announced the new OpenGL 3.0 standard, NVIDIA Corporation
released beta drivers for the cross-platform, 3D graphics standard. The new
drivers implement the OpenGL 3.0 API and the GLSL 1.30 shading language for
both Windows XP and Windows Vista on selected GeForce and Quadro boards.
With these drivers any developer can now explore the capabilities of the new
OpenGL 3.0 specification. NVIDIA will be releasing production drivers for
OpenGL 3.0 as a part of its regular driver development program.
More information and the drivers are available free of charge at
here.
The OpenGL specification provides software developers a broad set of
programmable 3D and 2D graphics rendering, visualization, and hardware
acceleration functions, allowing a program to run on a wide variety of
hardware platforms. An open, vendor-neutral standard, OpenGL is the
industry's most widely used and supported programming interface and is
available on major computer platforms, including Windows, Linux, and Mac OS.
"OpenGL 3.0 is a significant advance for graphics standard and we're
proud that NVIDIA has played a major role in developing it," said Barthold
Lichtenbelt, Manager, Core OpenGL Software at NVIDIA and chair of the OpenGL
working group at Khronos. "OpenGL 3.0 will be a first-class API on both
GeForce and Quadro boards. Shipping drivers two days after this new
specification is released demonstrates our strong commitment to the OpenGL
developer community and our partners who rely on the standard."
OpenGL is controlled by the Khronos Group and the new 3.0 version
introduces dozens of new features to increase the functionality,
flexibility, and performance of the open, cross-platform standard for 3D
graphics acceleration. The new functionality includes: vertex array objects,
enhanced vertex buffer objects, 32-bit floating-point textures, render and
depth buffers, new texture compression schemes, sRGB frame buffers, and an
upgraded shading language. More information on the OpenGL 3.0 specification
is at
http://www.khronos.org/opengl/.
About The Khronos Group
The Khronos Group is an industry consortium creating open standards to
enable the authoring and acceleration of graphics and dynamic media on a
wide variety of platforms and devices. Khronos standards include OpenGL and
OpenGL ES. All Khronos members are able to contribute to the development of
Khronos specifications, are empowered to vote at various stages before
public deployment, and can accelerate the delivery of their cutting-edge
media platforms and applications through early access to specification
drafts and conformance tests. More information is available at
http://www.khronos.org.
About NVIDIA
NVIDIA is the world leader in visual computing technologies and the
inventor of the GPU, a high-performance processor which generates
breathtaking, interactive graphics on workstations, personal computers, game
consoles, and mobile devices. NVIDIA serves the entertainment and consumer
market with its GeForce graphics products, the professional design and
visualization market with its Quadro graphics products, and the high-
performance computing market with its Tesla(TM) computing solutions
products. NVIDIA is headquartered in Santa Clara, Calif. and has offices
throughout Asia, Europe, and the Americas.
For more information, visit
www.nvidia.com and
www.nvision2008.com.
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