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NVIDIA Launches Interactive Ray Tracing Engine

NEW ORLEANS, Louisiana (SIGGRAPH), Aug 4, 2009 - NVIDIA, the leader in GPU computing, today introduced the NVIDIA®® OptiX™ ray tracing engine, part of a suite of application acceleration engines for software developers. NVIDIA acceleration engines make it easy to incorporate valuable, high-performance capabilities into applications, while simultaneously reducing development time.

NVIDIA application acceleration engines unveiled at SIGGRAPH 2009 include:

  • NVIDIA OptiX engine for real-time ray tracing
  • NVIDIA SceniX engine for managing 3D data and scenes
  • NVIDIA CompleX engine for scaling performance across multiple GPUs
  • NVIDIA PhysX 64-bit engine for real-time, hyper-realistic physical and environmental effects

As the world's first interactive ray tracing engine to leverage the GPU, the NVIDIA OptiX engine is a programmable ray tracing pipeline enabling software developers to easily bring new levels of realism to their applications using traditional C programming. By tapping into the massively parallel computing power of NVIDIA Quadro processors, the OptiX engine greatly accelerates the ray tracing used across a spectrum of disciplines, including: photorealistic rendering, automotive styling, acoustical design, optics simulation, volume calculations and radiation research. Application developers are utilizing the OptiX engine to redefine what's possible for designers, engineers and researchers.

"In one year, NVIDIA has gone from proving interactive GPU ray tracing is possible, to making it available to all," said Jon Peddie, founder and president of Jon Peddie Research. "Intricate design tasks, such as examining the play of reflection and refraction across surfaces and within glass, can now be examined in real-time by utilizing the OptiX acceleration engine running on Quadro processors. This is a phenomenal milestone for developers and designers alike."

"Thousands of applications are being created today that harness the phenomenal power of GPUs, a clear sign that GPU computing has reached a tipping point. The world of computing is shifting from host-bound processing on CPUs to balanced co-processing on GPUs and CPUs," said Jeff Brown, general manager, Professional Solutions, NVIDIA. "NVIDIA application acceleration engines arm developers with the tools they need to further revolutionize both real-time graphics and advanced data analysis."

The NVIDIA SceniX scene management engine provides the interactive core for demanding real-time, professional 3D graphics applications. Whether used in leading products such as RTT DeltaGen, Autodesk Showcase and Anark Media Studio, or in scores of in-house tools used for advanced visualization, simulation, broadcast graphics, medical imagery, and energy exploration, developers look to the SceniX engine for the interactive framework to manage 3D data and convey results in real-time at high fidelity.

The NVIDIA CompleX scene scaling engine enables applications to maintain interactivity when working with extremely large and complex models. By automatically utilizing the combined memory and processing power of multiple GPUs within Quadro Plex visual computing systems, applications that utilize the CompleX engine enable users to explore and visualize all their data in full context, instead of piecemeal.

The NVIDIA PhysX 64-bit physics engine brings hyper-realistic, real-time physics to professional applications. Already a proven and popular solution within the computer games industry, the 64-bit version of PhysX will permit more accurate calculations on far larger data sets for engineers, designers and animators wanting to interrogate their data, model physical properties and breathe life into their work.

"The SceniX acceleration engine has been a critical part of our success in the automotive styling industry," said Christian Matzen, COO, ICIDO, a global leader in virtual engineering solutions. "Based on the ease of integrating OptiX within SceniX, and its stunning visual results, we plan on delivering interactive ray tracing to our design customers later this year."

"The CompleX engine is essential for our application to accommodate the massive data sets of customers like StatoilHydro," said Thorolf Horn Tonjum, Director of R&D Stormfjord, a Norwegian development company serving the visualization needs of the energy industry. "By using the SceniX engine to power our scene graph, we easily incorporated the CompleX engine to keep navigation smooth for 10 GB scenes, and the PhysX 64-bit engine to study the challenges off shore oil rigs must face. These engines from NVIDIA accelerate not only our product, but also our time to market." NVIDIA will be showcasing the new suite of application acceleration engines this week at the SIGGRAPH 2009 conference and exhibition in New Orleans; booth #2101. For more information on NVIDIA at SIGGRAPH, visit: http://www.nvidia.com/engines

Pricing and Availability

NVIDIA application acceleration engines are available from the NVIDIA Developer Zone at no charge. The SceniX and CompleX engines can be downloaded at http://developer.nvidia.com/page/home.html. The OptiX and PhysX 64-bit engines will be available in fall of 2009. Interactive ray tracing examples using the pre-release OptiX engine can be downloaded at http://developer.nvidia.com/object/optix-examples.html and run on NVIDIA Quadro FX processors.

About NVIDIA

NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce®® graphics products, the professional design and visualization market with its Quadro®® graphics products and the high-performance computing market with its Tesla™ computing solutions products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe and the Americas. For more information, visit www.nvidia.com.

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See Also

NVIDIA website

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Additional News

Oct 21 - NVIDIA, mental images Launch RealityServer for 3D Clouds
Oct 12 - MSC Picks NVIDIA Tesla CUDA Architecture for Simulation
Oct 2 - NVIDIA Unveils 'Fermi' CUDA GPU Architecture
Oct 2 - NVIDIA Unveils Nexus for Parallel Computing
Oct 2 - ORNL to Use NVIDIA Fermi Architecture for Supercomputer
Aug 04 - NVIDIA Launches Interactive Ray Tracing Engine
Jul 15 - NVIDIA Offers Optimized Quadro Drivers for AutoCAD 2010
May 12 - NVIDIA CUDA Toolkit 2.2 Released
May 7 - NVIDIA Tesla GPUs Available in Dell Workstations
Apr 21 - NVIDIA Quadro FX 4800 GPU Supports Mac
Apr 3 - NVIDIA Names Harvard University 'CUDA Center Of Excellence'
Mar 31 - NVIDIA Introduces Quadro Pro GPU Product Line
Mar 31 - NVIDIA SLI Multi-OS Available for Graphics Workstation
Mar 3 - NVIDIA Releases GeForce Graphics Drivers for Windows 7 Beta
Feb 27 - NVIDIA Names Bob Sherbin to Head Corporate Communications
Jan 29 - Stanford's Bill Dally Joins NVIDIA as VP Research
Jan 14 - NVIDIA Expects Q4 Revenue Down 40-50%
Dec 3 - NVIDIA Releases Quadro FX 4800 Graphics Card for MCAD
Nov 11 - NVIDIA Unveils Quadro Plex 2200 S4 VCS 3D Accelerator
Sep 16 - NVIDIA Founder Huang to Donate $30M to Stanford University
Aug 26 - NVIDIA, CGSociety Announces 3rd NVArt Contest Winners
Aug 15 - NVIDIA Offers Free OpenGL 3.0 Beta Drivers for 3D Graphics
Aug 7 - NVIDIA Announces NVISION 08 Keynote Lineup
Jul 30 - Dassault CEO Bernard Charles to Present at NVISION 08

Source: Material used in press releases is often supplied by external sources and used as is.

 
  



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