AutoDesSys Introduces form.Z RenderZone Plus v6.5 at AIA
SAN ANTONIO, Texas (AIA Conference), May 2, 2007 - AutoDesSys is pleased
to announce the introduction of form*Z RenderZone Plus (version 6.5). "This
is a new product that represents a major evolutionary step toward Global
llumination, which is now supported by different techniques, including Final
Gather, Ambient Occlusion, and improved radiosity. These can be used
separately or they can be combined to complement one another. The new
product will be offered at the RenderZone price. Please visit Booth 11163
for a live demonstration.
"form.Z RenderZone Plus now becomes the all inclusive and the highest
level of built-in rendering form.Z offers. RadioZity will be retired as a
separate product, but its features are incorporated in the new rendering
software," says Chris Yessios, president of AutoDesSys. "The aim is to arm
designers with a product that requires little effort to set up, is easy to
control, and produces stunning results in a short period of time. Unlike
traditional radiosity, which is slow and cumbersome to use, RendeZone Plus
offers an uncomplicated approach to powerful results that enrich 3D modeling
for presentations, visualization, and animation. AutoDesSys is proud to be
considered by many as the developer of the most advanced and complete 3D
software in the industry. We feel that with the release of RenderZone Plus,
we offer to designers and contribute to the industry the best they can get
their hands on".
While primarily a rendering development, form.Z 6.5, includes additional
improvements and enhancements, as summarized below.
Global illumination (GI) in form*Z RenderZone Plus 6.5 is based on two
techniques: Final Gather and Ambient Occlusion, that may also be supported
by radiosity methods.
All three techniques are offered through simple interfaces that allow the
user to produce impressive images with accurate simulations of light, with
little effort and time.
- Ambient occlusion (AO) is based on the assumption that all scenes
have omni-directional ambient light of uniform intensity. For a given
pixel, it finds if there is any object close by that occludes it and,
when it does, keeps some of the ambient light from reaching it. Ambient
occlusion effects are easy to control and significantly enhance the
realism of a rendered image.
- Final gather (FG) calculates, in addition to the direct lighting, a
one bounce indirect illumination that occurs at rendering time and can
be further enhanced by making use of a quick radiosity solution. Once
calculated, the illumination is maintained, unless changes are made to
the scene. It is very efficient in handling atmospheric and environment
lights.
- Radiosity's primary role is to support final gather to which it can
be added directly when rendering a scene. It can also be applied
independently and used as a pure radiosity analysis based rendering
method, with a newly revised simpler interface.
Additional rendering enhancements include new methods for exposure
correction and new shaders. The majority of these are intended to support
architectural renderings. They include shingles, brick pavers, road and
sidewalk paving, and frosted glass. Furthermore, a new gradient shader can
generate a variety of color gradients in a surface.
The OpenGL based Interactive Shaded renderer has been re-engineered to
improve performance and attain new features. Specific improvements include
shadows from point and cone lights that can now be shown with accurate
intensities. Procedural textures generated by RenderZone can now also be
rendered. Transparent and bump textures, both map based and procedural, can
now be rendered.
The STEP (Standard for the Exchange of Product Data) translator has been
included in all versions of form*Z 6.5.
Sketch Rendering is standard in RenderZone Plus. This rendering mode
creates images with expressionistic effects that make them appear as if they
were done by hand sketching or painting techniques.
Both STEP and Sketch Rendering were previously only available as plugin
purchases.
AutoDesSys is dedicated to providing the most advanced tools to all those
engaged in the articulation of 3D forms. It researches and provides the
latest technology in the 3D industry. It develops cross platform products
that support 2D, 3D, photorealistic rendering, and animation.
form*Z facilitates the development and execution of projects from
conception to complete detailed structures, and automatically fabricated. It
combines polygonal with smooth parametric modeling to provide the designer
utmost flexibility and freedom of expression, along with information
management, and state of the art tools, complemented by an open architecture
for further customization.
RenderZone Plus provides the ultimate in photorealistic rendering with
Global Illumination based on Final Gather, Ambient Occlusion, and Radiosity,
for advanced simulation of lighting effects and rendering techniques.
RE-engineered OpenGL offers procedural textures, transparencies, bump
textures, and shadows with accurate intensities.
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May 14 - AutoDesSys to Preview BonZai 3D Modeler at AIA May 2 - AutoDesSys Introduces form.Z RenderZone Plus v6.5 at AIA Jan 08 - AutoDeSys Showcases form.Z 6.1 at Macworld 2007
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